But again, wonders may scale due to duplicates hence such things may not be applicable to an overall strategic play.īut there is still the tiers of wonders which means that there is an associated difficulty of acquisition where such bonuses may not be adequate because they have guards similar to resource nodes and the only difference being that you can engage with only 1 stack instead of up to 3. IMO it would be smarter to in case of production to instead cut the cost of higher tier stuff like districts and such but due to lack of an explicit concept of tiers in buildings and province improvements I'm afraid it's not really possible to communicate to the player hence a poor bonus.Īlthough this wouldn't work for mana and research because you can have multiple wonders hence you create a possibility of 0 cost research or spells if you implement a discount for those via wonders.Īlternatively if there is the particular need for an UNIQUE function then it should be something that cannot be gained by ordinary means or exceptionally rare, like an ability to hurry production an additional time or something. while research has 0 bottleneck.Īll in all I find the accent on the specific bonus of providing additional income per province (or anything else that scales) a bit wasteful because it does not address the overall impact of having any bonus at all and fiddling with number for that is just meh. And on top of that gold and mana have somewhat of a bottleneck in form of production, draft, casting points etc. Gold, mana and research though are different because there is hardly any wasted overhead for those. Production is only ever used locally so you risk less spillover from having a lot of it. +2 is a ~150% increase for a 5 income province but less for 5+ income provinces so it depends on the comparable incomes of things.Īlso there is a consideration to have with how local or global a resource is. Although percentage based approach is also a mixed bag when you compare it to a flat increase of +2. Click to expand.That particular flat increase is a bit much due to scaling - at 10 pops you can achieve 315+ production from provinces exclusively vs ~55 production from city buildings.
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